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Bastion: Adrift

Genre

Action Tower Defense

Tools Used

Unreal Engine 4 (Blueprint)

Location

Christchurch, New Zealand

The world is overrun with creatures from the Afterworld, and they have almost extinguished all other forms of life. You are all that stands between them and the Origin Tower, which contains the final spark of hope for humanity. Take on waves of creatures and fight to save the world on the last floating Bastion.

Bastion: Adrift is a solo project developed during my second year at university. It is an Action Tower-Defense game where the player spends the first phase setting up their sentinel towers in the world, then taking control of a third-person character to fight the waves of incoming enemies.

My contributions to the project:
-Game design
-Level design
-Gameplay programming
-Development of tower-defense phase system and third-person combat system
-Character controller, sentinel tower AI and enemy AI programming
-General development in Unreal Engine 4 (Blueprint/C++)

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