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SOCOM Royale (Placeholder Title) - Individual Client

Project type

Game

Date

Jan 2025 - Present

Location

New Zealand

Working for an individual client on a modern battle royale game with mechanics and elements reminiscent of SOCOM II for the PlayStation 2.

What I contributed:
- Development of gameplay systems and mechanics
- Network programming for lobbies, matchmaking and replicating necessary information such as health and ammo count from server across all clients
- Testing and fixing bugs, optimizing code upon completion of features and iterating on and improving features based on client feedback

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